#include "st-drawing-area.h"
#include <cairo.h>
+#include <math.h>
typedef struct _StDrawingAreaPrivate StDrawingAreaPrivate;
struct _StDrawingAreaPrivate {
ClutterContent *content = clutter_actor_get_content (self);
ClutterActorBox content_box;
int width, height;
+ float resource_scale;
+
+ if (!st_widget_get_resource_scale (ST_WIDGET (self), &resource_scale))
+ {
+ ClutterActorBox empty = CLUTTER_ACTOR_BOX_INIT_ZERO;
+ clutter_actor_set_allocation (self, &empty, 0);
+ return;
+ }
clutter_actor_set_allocation (self, box, flags);
st_theme_node_get_content_box (theme_node, box, &content_box);
width = (int)(0.5 + content_box.x2 - content_box.x1);
height = (int)(0.5 + content_box.y2 - content_box.y1);
+
+ clutter_canvas_set_scale_factor (CLUTTER_CANVAS (content), resource_scale);
clutter_canvas_set_size (CLUTTER_CANVAS (content), width, height);
}
st_drawing_area_queue_repaint (ST_DRAWING_AREA (self));
}
+static void
+st_drawing_area_resource_scale_changed (StWidget *self)
+{
+ float resource_scale;
+ ClutterContent *content = clutter_actor_get_content (CLUTTER_ACTOR (self));
+
+ if (st_widget_get_resource_scale (ST_WIDGET (self), &resource_scale))
+ clutter_canvas_set_scale_factor (CLUTTER_CANVAS (content), resource_scale);
+}
+
static void
st_drawing_area_class_init (StDrawingAreaClass *klass)
{
actor_class->allocate = st_drawing_area_allocate;
widget_class->style_changed = st_drawing_area_style_changed;
+ widget_class->resource_scale_changed = st_drawing_area_resource_scale_changed;
st_drawing_area_signals[REPAINT] =
g_signal_new ("repaint",
{
StDrawingAreaPrivate *priv;
ClutterContent *content;
- float w, h;
+ float w, h, resource_scale;
g_return_if_fail (ST_IS_DRAWING_AREA (area));
content = clutter_actor_get_content (CLUTTER_ACTOR (area));
clutter_content_get_preferred_size (content, &w, &h);
+ if (st_widget_get_resource_scale (ST_WIDGET (area), &resource_scale))
+ {
+ w /= resource_scale;
+ h /= resource_scale;
+ }
+ else
+ {
+ w = h = 0.0f;
+ }
+
if (width)
- *width = (guint)w;
+ *width = ceilf (w);
if (height)
- *height = (guint)h;
+ *height = ceilf (h);
}